Enter
In the works on Eurovision to create some numbers, we used real-time rendering (by rasterization) of the game engine Unreal Engine 4, as well as related tools such as zBrush, Substance Painter, Substance Designer and SpeedTree on the number of Constantine - Misto, we used a video with an alpha channel to create the illusion of presence on the stage (38 second in showreel) synchronization of graphics with participants and their actions in the production of the number. interaction graphics and props (feathers are scattered on the raffle and on stage at the same time)